AI Insights · Timothy · September 2021
Top 5 Idler Games on iOS in Sweden Q3 2021
Discover the performance trends of the top 5 Idler Games on iOS in Sweden during Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 Idler Games on iOS in Sweden exhibited diverse performance trends in terms of downloads, revenue, and active users. Here are the detailed insights for each game:
Stone Miner showed a remarkable increase in weekly downloads, starting from 44 in early September and peaking at approximately 21.6K by the week of September 20. This surge was mirrored in its weekly active users, which grew from 36 to over 30K in the same period. Weekly revenue followed a similar upward trajectory, rising from $24 in mid-September to around $287 by the end of the month.
Idle Lumber Empire - Wood Game experienced fluctuating weekly downloads, beginning with 43 at the end of June and reaching a high of around 4.8K by mid-July, before stabilizing around 1.1K by late September. Weekly revenue saw significant peaks, notably reaching $2K in the first week of September. The game's weekly active users peaked at over 7K in mid-July and then showed a slight decline, ending the quarter with around 3K active users.
Weed Inc: Idle Tycoon maintained a steady increase in weekly downloads, starting from 226 at the end of June and peaking at over 3.7K by late August. Weekly revenue showed a notable spike, reaching about $1K in the week of August 23. The game also saw a significant rise in weekly active users, growing from 696 at the end of June to over 8.3K by the end of August, before settling at around 4.2K by the end of September.
Egg, Inc. had a consistent performance in terms of weekly downloads, starting with 1.4K at the end of June and fluctuating around the 1K mark through the quarter. Weekly revenue also remained stable, with minor fluctuations, peaking at $823 in early July. The game maintained a robust user base, with weekly active users hovering around 12K to 16K throughout the quarter.
Farm Land: Farming Life Game showed a decline in weekly downloads, starting from 1.4K at the end of June and dropping to around 273 by the end of September. Weekly revenue remained relatively low, peaking at $127 in early September. Similarly, weekly active users saw a decrease from 2.9K at the end of June to around 874 by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit the Sensor Tower website.